﻿using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using Silvermoon.OpenGL.Native;
using Silvermoon.OpenGL;

namespace Passwords.Images
{
    public static class ImagePool
    {
        public static readonly Texture Plus = Texture.FromResource("Passwords.Images.plus.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture Lock = Texture.FromResource("Passwords.Images.Lock64.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture Save = Texture.FromResource("Passwords.Images.save.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture AddFave = Texture.FromResource("Passwords.Images.addFave.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture Fave = Texture.FromResource("Passwords.Images.fave.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture Features = Texture.FromResource("Passwords.Images.features.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture FaveItem = Texture.FromResource("Passwords.Images.FaveItem.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture CategoryItem = Texture.FromResource("Passwords.Images.CategoryItem.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture CircleCheck = Texture.FromResource("Passwords.Images.CircleCheck.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture Item = Texture.FromResource("Passwords.Images.Item.png", TextureFormat.LuminanceAlpha, false);
    }
}
